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Waves plugins cpu usage
Waves plugins cpu usage











waves plugins cpu usage
  1. #Waves plugins cpu usage install#
  2. #Waves plugins cpu usage update#
  3. #Waves plugins cpu usage code#
  4. #Waves plugins cpu usage download#

However I don't know what's the easiest way to create a syslinux drive on macOS. If you're on macOS the files are in /Library/⁨Application Support/Waves⁩ /SoundGrid Firmware⁩/⁨SGS⁩ and you can try keka instead of 7-zip. eject the USB stick and put it in your server navigate to C:\ProgramData\Waves Audio\SoundGrid Firmware\SGS

#Waves plugins cpu usage download#

You'll get some warning dialogs, as well as some dialogs where you need to allow Rufus to download syslinux. select "Syslinux 6.04" from the "Boot selection"-Dropdown You don't need to click anything here, instead click on the "Boot selection"-Dropdown open Rufus and toggle "Show advanced drive properties" (below the "Partition scheme"-Dropdown).

#Waves plugins cpu usage install#

install the free SoundGrid Studio (or another Soundgrid application of your choice) So what's the best way to flash my own server? You get a bootable linux system that does nothing. What Do I get from compiling all the source code?

waves plugins cpu usage

You still need some files from an actual soundgrid server.

#Waves plugins cpu usage code#

What's up with that source code "in executable form" that I can get from Waves for $10?ĭon't bother! It's just the stuff from the website bundled together (been there, done that).Ĭan I build a custom soundgrid server just with the source code? Those files however are only relevant for Soundgrid OS up to v9. 1.Where can I find the source code from Waves? 2.0 - more customizable, less cpu usage (50% TESTED!), weapons grenades check added, bug fixes 2.1 - removed a bugged feature (block_dead cvar), added smooth cvar 2.2 - bug fix release (index out of bounds & weapon confusion bug) 2.4 - bug fix release (weapon index out of bounds fix, reconnect bug fix (with CSDM), made the ent check not so sensitive (not so many blind-spots) 2.5 - removed HamSandWich module (useless), improved smooth check, corpse remove bug fixed, optimized the code a little bit. 3.0 - removed Engine module (another method), improved smooth engine, removed, fixed flashing bug, target check now works both ways (if you are seen the player will be shown!) 4.0 - all bugs fixed, added texture check, everything tweaked and tuned! 4.2 - added bitsum remember system, smooth check is made now by FRAME_CONSTANT (1/48), changed alive/dead recognision system (less resource use!) 4.5 - texture check now isnt made that often (less crash risk!), added texture check autodisable cfg, added a new method to ignore entities that are transparent (100% efficient), reupdated the weapon headpoint 4.8 - Less crash risk, new method of detecting transparent ents and making them transperent will not destroy ladded functionality anymore!!! 5.0 - Added anti-soundhack based with key, made the ents follow the players much closer

waves plugins cpu usage

#Waves plugins cpu usage update#

5.1 - PreHook fix, EmitAmbientSound function used, update key (more random and better when dealing with problems!) 5.2 - Fixed double jump/land sound, made the soundkey use less resources if the sounds that are used are default, removed PVS cvar (useless), new cvar wallblocker_footsteps 5.3 - Separated the channels from the shot mechanism (now we have the sound of the shot, the bullet particles and the weapon animation separated!) 5.4 - Anti-Soundhack shot, pick-up and spawn, fixed spec bug 5.5 - Changed the way the command of creating soundkey works, added log to files, added more cvars for configuration, and miscelanous things 5.6 - Fixed the amxx crash bug when soundkey has been used 6.0 - separated the features in separate plugins, 100% cpu usage problem improvement, fixed texture problem that crashes the server, more stable and faster, removed the orpheu module, no more shot override (unable to fix the bugs!), footsteps are done in another way, removed the distortion wave because of the sound problems 6.1 - fixed the ping bug, the plugins are even more efficient! 6.2 - added engine visibility filters, even less lag, the plugins cannot be seen on game-monitor anymore (for surprize) 6.3 - soundhackkey not compatible with older soundkeys, added more sounds to block the soundhacks, extended the block to entities that would give info about the player, fixed crashing due to get_orig_retval function. 7.0 - Remade the cvars because they weren't so user friendly, made the plugin use spawnStaticSound, now this can fully block ESP and SoundHack

waves plugins cpu usage

Extended the functionality of trw_block_ents, fixed go thru wall bug, spawning players beeing transmited, added update notifier system 8.0 - fixed crash bug, fixed high cpu usage bug, added also support for ent sounds and reloadsound.













Waves plugins cpu usage