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Game maker studio extensions
Game maker studio extensions












game maker studio extensions
  1. Game maker studio extensions android#
  2. Game maker studio extensions code#
  3. Game maker studio extensions Ps4#
  4. Game maker studio extensions windows#

Since an extension can have various associated files, it's possible to create a single extension for multiple platforms, in which case you want to specify all the compatible platforms in the main extension editor (i.e.: tick the checkbox beside them) and then in the individual file properties for each part of the extension, set the platform that those files should be exported to. Please see Naming Conventions for more information. NOTE: Some extensions are required to follow specific naming conventions for GameMaker to correctly identify the platform and CPU architecture they are designed for. If working on a PSVita, the extension should be SUPRX instead.

Game maker studio extensions Ps4#

  • PlayStation: For PlayStation your extensions should be PRX files, with each target requiring a different PRX to conform to specifications of the target (PS3, PS4 or PS5).
  • iOS / tvOS: Extensions for this platform are written in Objective C and require an *.mm and an *.h file, or if using any frameworks, a pre-compiled native *.a file.
  • Game maker studio extensions android#

  • Android: This platform requires an extension to be written in Java or an Android Framework SDK.
  • HTML5: These platforms can use JavaScript extensions.
  • Ubuntu (Linux): For the Ubuntu target you need to make sure that your extension uses.
  • macOS: The macOS target can use the standard DyLib files for extensions.
  • 32-bit DLLs will not work with a 64-bit executable.

    Game maker studio extensions windows#

    Please note that if you have checked the "Use 圆4 Windows Runtime" in the Windows Game Options, then all DLLs for the project must be 64-bit compatible.

  • Windows (Standard, UWP, Xbox): You can use Windows DLL files (Dynamic Link Libraries).
  • ( Note that this is the only extension type that the Opera GX target currently supports.) These are extensions made using the GameMaker Language (GML) and are compatible with all target platforms. You should also ensure that the extension properties match up with the selected target platform(s), and select compatible export targets for the extension files based on the following: By unchecking selected platforms, you can tell GameMaker Studio 2 to not export the extension as part of the executable for those platforms. Once you have added an extension to the Asset Browser, you should give it a name and a version number and also set which platforms you want to export it to. gmez package, you can drag it into the IDE to import it, or go under the "Tools" menu and select "Import Local Package". Normally 3rd party extensions will be from the GameMaker Marketplace, and those you have subscribed to will then be listed in the Marketplace Library window which can be installed from there. If you did not get your extension package from the Marketplace, you can still add it to a project by right-clicking anywhere in the Asset Browser and selecting Add Existing, then browsing to the location of the extension to select it.

    game maker studio extensions

    Such functions can also be specific to a certain platform, and you can easily choose which platforms an extension can be used on.įor a step-by-step example on creating an extension, see Creating An Extension.

    Game maker studio extensions code#

    Extension functions can also be linked to external SDK s or source code written in other languages (like Java for Android, Objective-C for iOS, etc.) which can be used to expand your game's functionality (usually used for implementing third party APIs, such as for ads, in-app purchases, and more).Įxtensions can be used for creating a library of functions that you use frequently across all your projects, so instead of having to import the same scripts into every project, you can simply add one extension asset that holds a collection of your favourite functions and constants. An extension package can be used to add a number of additional functions and constant s to the GameMaker Language (GML) and easily transfer them between projects.














    Game maker studio extensions